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    • ⚙ïļNamespaces
      • ðŸ–ĨïļGui
      • ✏ïļRender
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      • 📖Database
      • ðŸ–ąïļInput
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    • ⚙ïļInstances
      • ⚙ïļGlobal Vars
      • ⚙ïļFatality
      • ⚙ïļGamerules
      • ⚙ïļServer
    • ⚙ïļDatatypes
      • ðŸ–Ĩïļcontrol
      • ðŸ–Ĩïļcheckbox
      • ðŸ–Ĩïļcombobox
      • ðŸ–Ĩïļcolor_picker
      • ðŸ–Ĩïļslider
      • ðŸ–Ĩïļtextbox
      • ðŸ–Ĩïļlist
      • ⚙ïļentity
      • ⚙ïļplayer_info
      • ⚙ïļweapon_info
      • ⚙ïļuser_cmd
      • ⚙ïļtrace_t
      • ⚙ïļvec3
      • ⚙ïļtimer
      • ⚙ïļcvar
      • ⚙ïļshot_info
      • ⚙ïļgame_event
      • ⚙ïļmaterial
      • ⚙ïļmaterial_var
      • ⚙ïļzip
      • ⚙ïļanimator
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ÂĐ 2025 - FATALITY

On this page
  • Functions
  • load
  • save
  1. Documentation
  2. Namespaces

Database

database namespace

Functions

load

local database_info = database.load("some_database.db")

Returns:

database_info

table, string, number, or nil on failure

save

local database_info = 
{
    some_value = 5,
    some_string = "fatality.win"
}
database.save("some_database.db", database_info)

database_name

string

name of database

value

table, string, or number

value to store

Saving a database will overwrite all info previously stored inside of it!

Files are stored in ./fatality/database/

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Last updated 2 years ago

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