Lua API
  • 🔎Overview
  • Getting started
    • 🚀Creating scripts
    • 📓Metadata
    • ☎ïļCallbacks
    • 🧠Examples
    • 🌐Useful resources
  • Documentation
    • ⚙ïļNamespaces
      • ðŸ–ĨïļGui
      • ✏ïļRender
      • 🏎ïļEngine
      • ðŸ”ĒMath
      • ⚙ïļUtilities
      • 🙎Entities
      • 📖Database
      • ðŸ–ąïļInput
      • 🌌Panorama
      • ðŸŠķMaterials
      • 📂Filesystem
      • 🗃ïļZip
    • ⚙ïļInstances
      • ⚙ïļGlobal Vars
      • ⚙ïļFatality
      • ⚙ïļGamerules
      • ⚙ïļServer
    • ⚙ïļDatatypes
      • ðŸ–Ĩïļcontrol
      • ðŸ–Ĩïļcheckbox
      • ðŸ–Ĩïļcombobox
      • ðŸ–Ĩïļcolor_picker
      • ðŸ–Ĩïļslider
      • ðŸ–Ĩïļtextbox
      • ðŸ–Ĩïļlist
      • ⚙ïļentity
      • ⚙ïļplayer_info
      • ⚙ïļweapon_info
      • ⚙ïļuser_cmd
      • ⚙ïļtrace_t
      • ⚙ïļvec3
      • ⚙ïļtimer
      • ⚙ïļcvar
      • ⚙ïļshot_info
      • ⚙ïļgame_event
      • ⚙ïļmaterial
      • ⚙ïļmaterial_var
      • ⚙ïļzip
      • ⚙ïļanimator
Powered by GitBook

ÂĐ 2025 - FATALITY

On this page
  • Functions
  • get_name
  • get_int
  • get_float
  • get_bool
  • get_string
  1. Documentation
  2. Datatypes

game_event

on_game_event

Previousshot_infoNextmaterial

Last updated 2 years ago

List of .

Functions

get_name

function on_game_event(event)
    if event:get_name() == "player_hurt" then
        print("A player was hurt")
    end
end

Usage:

Gets the name of an event.

get_int

event:get_int("userid")

key_name

string

name of key

Returns:

key_value

number

get_float

event:get_float("x")

key_name

string

name of key

Returns:

key_value

number

get_bool

event:get_bool("attackerblind")

key_name

string

name of key

Returns:

key_value

boolean

get_string

event:get_string("weapon")

key_name

string

name of key

Returns:

key_value

string

⚙ïļ
⚙ïļ
game events
Parameter
Datatype
Description
Value
Datatype
Parameter
Datatype
Description
Value
Datatype
Parameter
Datatype
Description
Value
Datatype
Parameter
Datatype
Description
Value
Datatype